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News
[
2006-06-06
] -
Time for a farewell
[
2006-02-22
] -
Sigonyth: Desert Eternity – new screenshots
[
2005-04-14
] -
Changes
[
2005-03-16
] -
Interview with David Makowski on TEAMradio
[
2005-02-22
] -
Sigonyth: Desert Eternity - a bunch of screenshots
[
2004-12-09
] -
Sigonyth: Desert Eternity - an interview on Access Gamer
[
2004-11-30
] -
Colonisation story updated
[
2004-11-29
] -
Sigonyth: Desert Eternity - first screenshots available!
[
2004-11-28
] -
Races informations update
[
2004-11-05
] -
Sigonyth: Desert Eternity - a couple of news
[
2004-10-19
] -
New Job Positions Available
[
2004-09-09
] -
Sigonyth Desert Eternity - solar system implemented
[
2004-07-14
] -
First MP3
[
2004-07-13
] -
New 3D Models
[
2004-06-22
] -
Sigonyth in three dimensions - Ambra, the new Graphic Engine
[
2004-06-16
] -
New design for New Desert web page
[
2004-06-07
] -
Under whom the mole digs a hole?
[
2004-06-07
] -
SS-NG Article
[
2004-05-22
] -
Kavar, news, etc...
[
2004-05-10
] -
New banner
[
2004-05-03
] -
More concept art
[
2004-04-27
] -
Even more concept art - working hard
[
2004-04-26
] -
New building render
[
2004-04-23
] -
Work assigment update
[
2004-04-22
] -
New model - weapon shop
[
2004-04-20
] -
City of Rash'Khan
[
2004-04-17
] -
New engine capabilities
[
2004-04-16
] -
City of Rash'Khan
[
2004-04-14
] -
Sigonyth also on NMA
[
2004-04-12
] -
New models
[
2004-04-11
] -
WWW corrections
[
2004-04-08
] -
New member of the New Desert team
[
2004-04-08
] -
New Sigonyth page layout
[
2004-04-07
] -
Revamp of the official gallery
[
2004-04-03
] -
Working with Reset Forever
[
2004-04-02
] -
Concept art correction
[
2004-04-02
] -
New weapon models
[
2004-04-01
] -
New concept art and models
[
2004-04-01
] -
Brief description of combat system
[
2004-04-01
] -
No more jokes
[
2004-04-01
] -
We got a sponsor
[
2004-04-01
] -
New concept art
[
2004-03-31
] -
Conceptual document on combat mechanich
[
2004-03-31
] -
News about us - Sigonyth preview at RPGSPOT
[
2004-03-29
] -
New team member
[
2004-03-29
] -
Sigonyth news subscription
[
2004-03-29
] -
Gallery update
[
2004-03-24
] -
Changes in code
[
2004-03-24
] -
Updated work schedule
[
2004-03-17
] -
Beta test programme
[
2004-03-17
] -
New features are coming
[
2004-03-15
] -
Our team at Pyrkon 2004 convention
[
2004-03-15
] -
New engine features
[
2004-03-12
] -
More news - music
[
2004-03-12
] -
More on music
[
2004-03-11
] -
3 in-game screenshots
[
2004-03-09
] -
In-game music
[
2004-03-05
] -
Third version of Fog of War in engine
[
2004-03-03
] -
New engine features
[
2004-02-27
] -
Update - project SIGONYTH
[
2004-02-23
] -
A 7 mile step
[
2004-02-18
] -
Update - SIGONYTH history
[
2004-02-16
] -
Update on game engine status
[
2004-02-16
] -
New abilities
[
2004-02-13
] -
Big changes in game engine
[
2004-01-02
] -
Net engine
[
2003-12-30
] -
Chat mode
[
2003-12-22
] -
New logo
[
2003-12-20
] -
Desert World
What Sigonyth is ?
Sigonyth. A desert, red-hot planet, hundreds of light years from any other life-supporting planet. Charred, forgotten and avoided by all civilisations - until a human colony ship crashed on it 65 years ago. The new world has become not only an enemy but also a home for thousends of the survivors. Modern cities and primitive villages have been built but humans never been able to tame the desert. It still hides hundreds of secrets, remains treacherous and deadly. You are one of the inhabitants of this world. It is entirely up to you what will you do with your life. Eternal desert awaits you.
Recruitment
If you want join us please click
this link
.
What engine we use ?
Ambra is the 3D MMORPG Game Engine we're currently working on. We're writing Ambra using Microsoft Visual C++ .NET 2003 and using the Python Scripting Language.
Sigonyth
© by
New Desert
™ 2003-2004 All rights reserved
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Własność:
New Desert
™ 2004